Join Aaron F. Ross for an in-depth discussion in this video Laying out the scene, part of Creating Natural Environments in Maya.
We are ready to begin laying out our scene.…We need to take special consideration around scale, because you can't just build…your model to whatever scale you feel like; you've got to settle down on a scale…convention before you even begin.…For terrains, you are going to need to model the terrain to a miniature,…in other words a scale model.…Don't try to model your terrain at one-to-one scale, because if you do then…you'll end up with Maya units way out in the hundreds of thousands, and you…may end up with program issues--in other words round-off errors--because your…scene is too large.…
So how do we manage that and prevent that from happening?…Well, the first thing I want to show you is if you go into Window >…Settings/Preferences > Preferences and the Settings Section, you'll see the…Working Units, and the Linear Working Units are defaulted to centimeter.…So Maya kind of wants to force you to build a very small scene.…The default grid in Maya is only 12 centimeters from center to edge.…Okay, I recommend actually that you leave the Linear Working Units at…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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