Join Aaron F. Ross for an in-depth discussion in this video Laying out the scene, part of Maya: Creating Fluid Effects (2013).
In our final chapter on creating fluid effects in Maya, we're going to look at underwater scenes.…Here in this scene I've got a lot of scene elements. I've got a sky dome and…clouds above the water. I've got the surface of the water. Below the water we…have a fluid container to create a fog effect, and there are some paint effects for the kelp here.…In the chapter we're only going to focus in on the fluid aspects of this scene.…Let's take a look at the scene in Maya.…
Here I've created a whole bunch of scene elements, everything except for the water.…There's a sky dome here, which is a large sphere. This is box is a 3D…container which includes some clouds, and then I've got some paint effects kelp here as well.…I won't be covering any of those techniques in this course.…I covered them in a different course, which is Maya 2011: Creating Natural Environments.…Here we're just going to focus in on the Maya fluids. Let's go ahead and create an ocean.…
In the Dynamics menu set, I'll go to Fluid Effects>Ocean>Create Ocean>Options.…
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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