Join Aaron F. Ross for an in-depth discussion in this video Laying out the scene, part of Understanding Maya nCloth.
We're ready to start laying out our scene to make an animation of a flag…waving in the breeze.…I've carried over the same scale conventions and the same grid settings from…the previous exercise.…Let's just review that really quickly.…In Window > Settings/Preferences > Preferences, under Settings, my current Linear…Working Units are centimeters.…And I'm going to build my object at 1:1 scale, meaning that my flag, if it were…to be one meter wide, that would be 100 units.…
And you can see my Grid settings are set up for that already.…We can go check in on that by going to the Display menu > Grid Options, and you can…see I've got a Length and width of 200 units, or 2 meters from center to edge in…the perspective view.…I've got a grid line every 100 units, or every 1 meter, and subdivision lines…every 100 divided by 10, or every 10 centimeters, or 1/10 of a meter.…By the way, I want to mention in passing that if you are expecting the Grid…Options dialog to tell you what your current grid settings are, unfortunately,…
AuthorAaron F. Ross
- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
1. nCloth Basics
2. Simulating Dynamic nCloth
3. Directing nCloth
4. Optimizing Performance
5. Integrating nCloth with Animation
6. Simulating Special Effects
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