Join Aaron F. Ross for an in-depth discussion in this video Laying out the scene, part of Creating Simulations in Maya Dynamics.
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Let's take a quick look at laying out a scene for a Dynamic Simulation.…In the vast majority of scenes most of the geometry does not participate in the simulation.…Only things that are actually going to be touching each other and colliding are…going to need to be dynamic and everything else you probably just want to put…that on the layer and reference it to make it untouchable.…That's what I will do.…I am going to open up the Window>Outliner and you'll see down here I've got some groups.…I've got the alleyGroup which is the one lane that's going to be dynamic and…then I've got a bunch of other groups here.…
I have selected all those just by dragging my mouse across them and in the…Channel Box, in the Layer Editor here, I am going to click the button to create…a new layer and add the selected objects. And there it is.…They are in Layer 1 and I can toggle that visibility on and off.…I will double-click that layer and rename it roomLayer, and click Save.…I just want to add all the other non-dynamic geometry as well.…
AuthorAaron F. Ross
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Skill Level Intermediate
Creating Particle and Fire Effects with Mayawith Aaron F. Ross3h 46m Intermediate
Maya Essentials 5: Animation Toolswith George Maestri1h 20m Beginner
1. Building a Simulation
2. Directing a Simulation
3. Working with Keyframes
4. Applying Dynamic Constraints
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