Join Aaron F. Ross for an in-depth discussion in this video Keyframing transforms with Bake Simulation, part of Dynamic Simulations with Bullet Physics in Maya.
…Once the bullet simulation is approximately good,…we want to convert it to key frames.…And that way we can actually render this shot without having any issues of long…render times or, perhaps the simulation going haywire during the render.…To bake to key frames what we'll want to do is select all the moving objects.…So back in the outline here, I'll select all of the cubes, holding down shift and,…just making sure those are all selected.…And I also want to select the translate and rotate channels in the channel box.…
Just click and drag the mouse across translate and rotate.…And then go up into the menus and choose edit, keys.…Bake simulation options.…Click on that option box.…In the bake simulation options dialogue,…we just want to choose under channels from channel box.…That means that key frames will only be created on the selected channels.…And you'll see time range is set to time slider.…That means, it's going to generate key frames for the entire time line here.…We don't actually really need that,…
AuthorAaron F. Ross
- Loading the Bullet plugins
- Creating static and dynamic bodies
- Adjusting solver attributes
- Integrating keyframes
- Creating and transforming constraints
- Creating rigid sets
- Holding set members together with a Glue constraint
- Creating soft bodies
- Baking a soft-body simulation
- Inflating a soft body with Pressure
Skill Level Advanced
1. Bullet Rigid Body Dynamics
2. Integrating Keyframes with Dynamics
3. Bullet Rigid Body Constraints
4. Bullet Rigid Sets
5. Bullet Soft Body Dynamics
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