Join Aaron F. Ross for an in-depth discussion in this video Keyframing an object in a pond, part of Maya: Creating Fluid Effects (2013).
Later in the course we will see how to make our objects float.…That's a cool technique where we can have the position and rotation of an object…to be partially determined by the ripples in the pond or an ocean.…In this case we want to start small.…I just want to create standard ordinary traditional keyframes on my ducky and…cause the wake to be generated from the position of the emitter.…Now to make that happen, I am going to want to disable evaluation on the fluid shape, …because to make keyframes we need to scrub through the timeline, but if…I scrub to the timeline here, my fluid is going to go haywire, just going to go crazy.…
This is just an example of the fact that you cannot scrub in the timeline …with maya dynamics because they are history dependent meaning that, what happens on the…current frame depends upon what happened on the last frame.…If you skip around then the simulation is not going to work right.…Okay, so I am going to rewind back to Frame 1 and I am going to disable evaluation for the fluid.…
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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