Join George Maestri for an in-depth discussion in this video Keeping rigs organized, part of Character Rigging in Maya.
Now let's take a look at how to keep things organized in a rig.…We have a basic foot rig already constructed and let's go ahead and start using…some tools to keep things tidy as we start to build our rig.…Now the first thing you want to do is, again, enforce a naming scheme.…So if I go into my Outliner, you'll see that under my right foot, my left foot,…I have actually named them with a descriptive name.…Another thing I did was I named all of my rig parts in uppercase.…
Now this isn't particularly necessary, but it's just a nice little added…thing that you can do to make sure that people understand that this is part…of the rigging controls and not geometry, or a skeleton, or some other object in the scene.…Uppercase tells you it's important.…Some people do this, some don't, but it's just one of many methods.…Another thing you can do is to start layering your rig, so create a…separate layer for your rig.…So, we can do that by selecting and Shift +Selecting the right and the left foot,…go into Layers > Create Layer from Selected.…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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