Join George Maestri for an in-depth discussion in this video Keeping faces together , part of Maya 2013 Essential Training: 2 Polygonal Modeling Techniques.
Now when we extrude, by default Maya keeps the faces stuck together, so we can extrude things as groups.…We can select multiple faces and just extrude them as a block.…Maya does have the ability to extrude faces individually even though they are right next…to each other, this can actually create some interesting modeling effects.…So let's take a look at how that works and also how it works on our model.…So like I did before I'm going to go over to my layers here, and I'm just going to go…ahead and turn off my two layers, and then I'm going to create a very simple sphere.…
Typically with Maya, if I select multiple faces, so if I right-click over this and select…Face and just highlight a couple of faces here.…When I extrude, it will basically extrude the entire group, and this is because we have…an option called Keep Faces Together, you can see that here.…In fact, if I tear off this menu, you can see I have this toggle called Keep Faces Together,…and that is by default checked.…
Now if I don't have that checked watch what happen, so let's go ahead and select basically…
- Creating and modifying polygonal objects
- Editing with reflection
- Smoothing objects
- Keeping faces together
- Using the Polygon Bridge tool
- Selecting and editing edge loops
- Spinning edges
- Working with objects history
- Modeling symmetrically
- Merging vertices
- Combining objects
- Using the Crease tool
Skill Level Beginner
1. Polygonal Modeling Tools
2. Editing Polygonal Models
3. Working with Edge Loops
4. Refining Polygonal Models
5. Additional Polygonal Tools
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