Now before we get started with modeling a NURBS object, let's go ahead and just…take a look at some of the differences between NURBS and polygons.…Typically, most people start with polygonal modeling, so it's a good reference…from which to understand NURBS modeling.…I have two spheres here. One is a polygonal sphere and the other one is a NURBS sphere.…So let's take a look at the polygonal sphere here.…The first thing you'll notice is that it has more detail.…The NURBS sphere is composed of curves for the edges, whereas the polygonal…sphere, each edge is a straight line.…
So it's basically composed of flat planes, where the NURBS object is composed of curved patches.…If I select my polygonal object here and right-click over it, you'll see I get…edges, faces, vertices, and so on.…So if I select some vertices here and just box-select those, I can move them.…One of the things you'll notice immediately is that you get some very chunky…modeling here if you just move the vertices.…
Now, we can offset some of this by using Soft Select and Subdivision Surfaces,…
- Creating NURBS primitives
- Manipulating NURBS surfaces and curves
- Detaching NURBS surfaces
- Creating Bezier curves, arcs, and text
- Opening and closing NURBS curves
- Duplicating curves
- Working with the Resolve, Loft, Extrude, and Planar commands
- Creating curves on a surface
- Trimming surfaces
- Working with NURBS Booleans
Skill Level Beginner
1. Modeling with NURBS Primitives
2. Working with NURBS Curves
3. Creating NURBS Surfaces from Curves
4. Refining NURBS Models
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