Become familiar with the concept of NURBS (Non-Uniform Rational B-spline) surfaces and NURBS modeling in Maya 2017. NURBS is a patch-based modeling method used to create curved surfaces. This video takes a look at the reasons to use NURBS as well as what components comprise a NURBS object.
- [Voiceover] As you recall, there are two types of…modeling in Maya.…We just covered polygonal modeling and now lets take a look…at the other type which is called NURBS modeling.…Now NURBS stands for a Non-uniform rational B-spline…surface.…It's a mouthful but basically what it means…is that everything in a NURB surface is curved.…So if I select one of these NURB surfaces,…such as this sphere and zoom in,…you'll see that well all the edges are made…up of curves and the individual components…of a NURB surface are basically rectangular patches.…
Now if you want to conceptualize this visually,…think of a NURBS patch as a rectangular surface…that is infinitely flexible, almost like…an infinitely flexible piece of wrapping paper,…and then you can bend that around to create…any shape you want.…Now a NURB surface has a number of components…that we can use to edit, most importantly…is the control vertex.…So if I right-click above this, you'll see that I've…got some additional ways to control this surface.…So a polygonal surface would have vertices,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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