Learn about the changes to the Maya 2018 interface. In this movie, George shows you how to do transparent shadows in Viewport 2.0 and how to rearrange interface elements.
- [Voiceover] Let's start off by taking a look at some very basic interface changes to Maya. Probably one of the most interesting ones is the ability to dock your shelf on a horizontal or a vertical side of the screen. Now typically our shelf is right here, but if we want to, we can tear it off by clicking on this double line on the far left. And that brings it into a floating window. But if we want to we can grab this window and move it to the far left-hand side of the screen and now it docks on that side of the screen.
If we were to pull this off, you can see that now it's vertical and I can scale that up or down, or I can take this again if I want to, I can dock it again on this side of the screen here and I can now access my shelf this way. Now I find this is a great way to work if you have a really wide monitor. Now I know those are becoming popular and it makes it much easier to work on a wide monitor when you have this docked on a vertical axis. Now if you want, you can always send it back by just grabbing it and then putting it up here, and there it is.
I'm going to go ahead and scale that down. Now there are a couple of other nice, little enhancements to viewports. If we want to, I've got some layers here. You can see I've turned on this box here and as you can see, we're showing displacements now and so displacements are visible in viewports. Now another one is the ability to do transparent shadows in viewports. So I'm going to go ahead and turn that off and turn this layer on, layer two.
Now this layer has a NURBS plane with a transparent checker pattern above a ground plane and we do have a light in the scene. So let's go ahead and use all lights here. And as you can see, this is really just casting a solid shadow and that's typically what Maya has normally done. But, if we go into the Viewport 2.0 settings, and now notice also when we go into Viewport 2.0, look at what is at the top of this.
This is Hardware Renderer 2.0. So now, Viewport 2.0 and Hardware Renderer 2.0 have pretty much merged. But the nice thing is that there's a little checkbox here, it says Transparent Shadows, and when we turn that on, we get transparent shadows, pretty cool. So those are some of the new interface enhancements to Maya 2018.
- Interface changes
- New polygonal primitives
- Smart Extrude and Slice
- Rigging with tension deformers
- Prox Wrap
- New Arnold shaders and material changes
- Dynamics and Placer nodes