Preview production rendering in an interactive window.
- [Instructor] The Arnold RenderView is…an interactive production rendering window to give…you instant feedback when you make changes to the screen,…such as the intensity of a light,…or the position of a camera.…Let's open up the Arnold RenderView.…The recommended way to do it is…to click in a viewport first.…I'll select this camera viewport, and go in the menus…to Arnold and choose Render.…The Arnold RenderView window opens and renders…the currently highlighted viewport at…the resolution in the render settings.…
Up here on the toolbar, we have controls,…we can stop the processing by clicking on the red square,…and we can resume by clicking on…the red triangle like a play button.…We've got controls for the exposure, and…the visibility of alpha channel and so on.…Over on the right, there's a panel with some of…the same controls including exposure, gamma,…and the color management settings.…I'll set the gamma back to one and exposure back to zero.…
By default, the Arnold RenderView will render with…a number of threads, which is the available cores minus one.…
Author
Released
7/31/2017- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Gobo
- Light attenuation with Decay
- Image-based lighting with Skydome
- Exterior daylight with Physical Sky
- Arnold Standard Surface material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
Duration
Views
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Cinematography: Maya
with Aaron F. Ross3h 43m Beginner -
Maya 2018 Essential Training
with George Maestri8h 10m Beginner
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Introduction
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Welcome1m 5s
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Using the exercise files4m 13s
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Updating the Arnold plugin2m 45s
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1. Concepts
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Course prerequisites2m 11s
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Introducing Arnold4m 24s
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Arnold rendering concepts3m 43s
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Balancing sampling and Ray Depth10m 44s
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2. Studio Lighting
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Controlling camera exposure2m 43s
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Rigging a spot light4m 53s
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Focusing a spot light7m 40s
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Adding suffuse illumination4m 12s
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3. Natural and Environmental Lighting
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4. Materials and Mapping
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5. Rendering
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Rendering a panorama4m 17s
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Rendering an image sequence6m 27s
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Conclusion
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Next steps1m 2s
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Video: Interactivity in the Arnold RenderView