Join Eric Keller for an in-depth discussion in this video Improving skin detail with ambient occlusion, part of Creating Textures and Shaders in Maya.
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mental ray has a special Ambient Occlusion texture which can be used to add…additional shadowing within a shader network.…As you may know, Ambient Occlusion passes can be created with the render pass…section when you're doing a render.…So we go to Render > Render Settings under Passes.…You can actually create an overall pass that adds Ambient Occlusion shadow into…everything in this scene.…But in this case I don't want to do that.…What I want to do is I want to add just a little bit of extra shadow and detail…to the skin shader applied to my old man character, because as you can see I…have a nice skin effect going.…
However, it looks a little flat, and it looks a little plastic.…You can see especially in the ear, this looks kind of very flat to me.…I'm losing some of the detail. I'm not getting as much of the detail here in the…wrinkles that I'd like to have.…So one solution is to use an Ambient Occlusion texture and connect it to the…skin shader network that I have going already.…I'd like to show you how to do that.…
- Understanding shading concepts
- Simulating the Fresnel effect for realistic reflections
- Rendering transparent and translucent surfaces
- Comparing mental ray and Maya standard shaders
- Introducing the mia_material
- Developing shader networks
- Using subsurface scattering shaders
- Mapping polygon UV coordinates
- Incorporating texture nodes into networks
- Improving skin detail with ambient occlusion
- Painting bump maps
- Creating normal and displacement maps
- Troubleshooting maps
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
Creating Natural Environments in Mayawith Aaron F. Ross4h 18m Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Shading Concepts
2. Shading in mental ray
4. mental ray Texture Nodes
5. Creating Surface Details with Textures
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