Improving skin detail with ambient occlusion


show more Improving skin detail with ambient occlusion provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the Creating Textures and Shaders in Maya show less
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Improving skin detail with ambient occlusion

mental ray has a special Ambient Occlusion texture which can be used to add additional shadowing within a shader network. As you may know, Ambient Occlusion passes can be created with the render pass section when you're doing a render. So we go to Render > Render Settings under Passes. You can actually create an overall pass that adds Ambient Occlusion shadow into everything in this scene. But in this case I don't want to do that. What I want to do is I want to add just a little bit of extra shadow and detail to the skin shader applied to my old man character, because as you can see I have a nice skin effect going.

However, it looks a little flat, and it looks a little plastic. You can see especially in the ear, this looks kind of very flat to me. I'm losing some of the detail. I'm not getting as much of the detail here in the wrinkles that I'd like to have. So one solution is to use an Ambient Occlusion texture and connect it to the skin shader network that I have goi...

Improving skin detail with ambient occlusion
Video duration: 4m 27s 3h 30m Intermediate

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Improving skin detail with ambient occlusion provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the Creating Textures and Shaders in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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