Join Aaron F. Ross for an in-depth discussion in this video Improving realism with Emit from Object, part of Creating Fluid Effects in Maya.
For greater realism for an ocean or pond wake, we can emit from an object…instead of the standard volume emitter that we see here.…I'm going to select that volume emitter, maybe do that in the Outliner.…It's a child of the Locator currently, but I am going to select that Wake Emitter and delete it.…Now I'm actually going to make the jetski model create density and foam. …To do that, I want to select the model and select the fluid, Ctrl+Click on that.…
I'll go up to Fluid Effects, and then choose Add Edit Contents>Emit From Object.…Now the jetski model is actually going to be generating density into the pond. …We can increase that, we can select the emitter now.…There's a FluidEmitter that's now generating density, it's a child of the Mesh.…Go to the Attributes and we can play around with a Density; if we give this a…greater negative Density, then we'll see more effect to the wake.…See what that looks like. So now I've got Density being emitted into the pond…from the jetski model itself.…
Likewise we want to do that with the foam, too.…
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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