Join Aaron F. Ross for an in-depth discussion in this video Improving performance with stand-ins, part of Maya Dynamics: Creating Simulations (2012).
In this chapter we'll be looking at directing the simulation, controlling it, making it do what you want.…In a simulation, really, you have to set up initial conditions and let it play through…and you can't really finely control the behavior of an individual object very well.…That means it's very important that those initial conditions that you set up be good conditions.…Remember, in the first chapter I've showed you how to use proxy objects to speed up a simulation.…What I've done here is I've deliberately used super heavy objects in order to show you the…problems that you could have, and to show you a quick solution to that or at least for…testing purposes, how you could use a stand- in which will calculate much more quickly.…
Let's take a look at these pins here that I have made, these super heavy ones. They're very, very dense.…They've been smoothed a couple of times.…Let's look at the actual poly count while we're at it.…I'll go to the Display menu, go to Heads Up Display and Poly Count with that one pin selected,…
AuthorAaron F. Ross
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Skill Level Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Building a Simulation
2. Directing a Simulation
3. Working with Keyframes
4. Applying Dynamic Constraints
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