I've modeled my garage door in pretty good detail, and I can continue to add to it if I need.…I will take one other step though in this, and that's making that thicker…bottom that I allotted space for in moving those edge loops up.…I'll go to my side view, pressing spacebar for the Hotbox and choosing Maya > Side View.…I'll zoom in and press F9 for vertex.…I'll select those bottom vertices and move them up.…I'm going to move them up 0.5 or .6 inches it so.…
If it's too tall, we can always nudge it back down, but this gives me that…thicker bottom that I wanted.…There's my garage door looking ready for baking.…Remember you can always come in and adjust as needed.…It's very malleable.…The important thing is the model out the detail we're going to need here.…Now I am going to make some other detail in the building.…I'll choose Display > Show and Show Last Hidden.…If this doesn't show anything, and in this case it didn't, it means that it…forgot what was last hidden, or possibly you closed and reopened the scene in…
Author
Released
8/8/2012- Analyzing concept art for contours, texture, and shadow detail
- Blocking out the basic form of a building
- Modeling modular elements
- Planning for occlusion and texture stacking
- Creating the low-poly-count elements
- Planning a texture sheet
- Stacking UVs
- Transferring maps
- Baking occlusion and normal maps
- Drawing detail at the right size
- Painting layers of dirt and wear
- Adding lights and refining materials
Skill Level Intermediate
Duration
Views
Related Courses
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Game Character Creation in Maya
with Chris Reilly2h 58m Intermediate
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Introduction
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Welcome39s
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Using the exercise files1m 37s
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Setting up the workflow5m 45s
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1. Anatomy of a Low-Poly Model
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2. Modular Planning and Blocking
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What is a module?3m 15s
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Designing modular elements6m 29s
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3. Modeling Building Elements in High Detail
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Adding foundation elements8m 28s
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Improving building details5m 35s
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Building an island and a canopy12m 53s
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Constructing high-detail doors11m 39s
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4. Low-Poly-Count Elements
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Adding door elements7m 43s
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Building a roof4m 11s
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Modeling light-tight walls5m 14s
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5. Unwrapping the Elements
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Mapping UV projection types7m 33s
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Moving and sewing UVs7m 34s
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Planning a texture sheet10m 49s
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Stacking UVs9m 42s
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6. Transferring Maps
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7. Planning and Constructing Texture Sheets
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Drawing detail at the right size13m 22s
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8. Importing into the Game Editor and Testing
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Refining materials14m 22s
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Conclusion
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Next steps17s
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Video: Improving building details