Join Chris Reilly for an in-depth discussion in this video Importing reference sketches, part of Game Character Creation in Maya.
So, now I'll make some adjustments in Maya that will help me to model in the…proper scale and proportion.…Proper scaling of your Maya model helps smooth your workflow between Unity and…Maya, giving you a model that fits with the rest of the assets in your Unity…project without needing manual adjustment.…Now, of course, once we get in to Unity, we can certainly adjust the scaling as…we need to, but this is going to help it fit automatically with other assets…that we might create for our game.…So the very first thing I am going to do in Maya is to set the linear units to meters.…Now meters are the default system unit in Unity, so modeling my Maya scene using…meters makes sense.…
To set the units, I'll go to Window > Settings/Preferences > Preferences >…Settings and I will set the Working Units to meter. Then click Save.…I will also make some adjustments to my grid.…So under Display > Grid Options, I will set the Length and Width to 5.…Grid lines every 1 unit, with 10 Subdivisions.…
These settings will make the grid match up a little bit more closely to the…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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