Importing reference sketches


show more Importing reference sketches provides you with in-depth training on 3D + Animation. Taught by Chris Reilly as part of the Game Character Creation in Maya show less
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Importing reference sketches

So, now I'll make some adjustments in Maya that will help me to model in the proper scale and proportion. Proper scaling of your Maya model helps smooth your workflow between Unity and Maya, giving you a model that fits with the rest of the assets in your Unity project without needing manual adjustment. Now, of course, once we get in to Unity, we can certainly adjust the scaling as we need to, but this is going to help it fit automatically with other assets that we might create for our game. So the very first thing I am going to do in Maya is to set the linear units to meters. Now meters are the default system unit in Unity, so modeling my Maya scene using meters makes sense.

To set the units, I'll go to Window > Settings/Preferences > Preferences > Settings and I will set the Working Units to meter. Then click Save. I will also make some adjustments to my grid. So under Display > Grid Options, I will set the Length and Width to 5. Grid lines every 1 unit, with 10 Subdi...

Importing reference sketches
Video duration: 5m 55s 2h 58m Intermediate

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Importing reference sketches provides you with in-depth training on 3D + Animation. Taught by Chris Reilly as part of the Game Character Creation in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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