Join George Maestri for an in-depth discussion in this video Importing reference images, part of Maya 2013 Essential Training: 2 Polygonal Modeling Techniques.
There many times in Maya where you'll need to model against a reference image.…This may be a drawing or a photograph, but it's something that you'll need to match in Maya.…So let's take a look at how to import a reference image.…So the first thing we want to do is create a piece of geometry on which to map the image.…Typically for reference images we tend to use NURBS Planes.…And that's simply because, they map a lot easier than Polygonal Planes.…
So even though we're actually doing polygonal modeling, we're going to create one NURBS…surface on which to map our image.…So the first thing I want to do is take a look at the image.…Now I should already have my project set, if you don't just do File > Set Project and…make sure it's set to ModelingTools.…Now let's take a look at the image that we're going to map.…I'm going to go into File and let just do a View Image.…And this is just a simple image viewer within Maya.…
Now the image I have is in the sourceimages folder of the project, and it's called FishSide.jpg.…
- Creating and modifying polygonal objects
- Editing with reflection
- Smoothing objects
- Keeping faces together
- Using the Polygon Bridge tool
- Selecting and editing edge loops
- Spinning edges
- Working with objects history
- Modeling symmetrically
- Merging vertices
- Combining objects
- Using the Crease tool
Skill Level Beginner
1. Polygonal Modeling Tools
2. Editing Polygonal Models
3. Working with Edge Loops
4. Refining Polygonal Models
5. Additional Polygonal Tools
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