Join Veejay Gahir for an in-depth discussion in this video Importing the reference image, part of Modeling an F1 Wheel in Maya.
In this video I'm going to show you how to import a reference image into Maya. So let's go ahead and open up chapter one start and I'm going to go straight to my top view and lets very quickly check our grids again. Let's go to create, measure tools, distance, hold down the x key and then click in the horizontal to check the ten units and again in the vertical the ten units. Let's just delete those. Now we're ready to import the image. So I want to go to View, Image plane, Import image, it's going to navigate straight to our source images folder for Maya Pic on F1 finished, and let's hit open.
Now we have no idea if this is the correct scale for this particular wheel. But engineering of who told us that the wheel needs to be 33 centimeters width. So let's suggest this image plain. The way I do this is I'll go into cube, double click cube, and I'm going to set the width as 33. The height can be 22 for now. We're going to adjust the height and depth at a later stage. And I've just kept the depth at 22, as well. And let's just say, Create. So you can see the proportions are way off. Our image plane is way too small, and we need to adjust that.
Before I start to scale this image plane, I'm just going to do one quick thing. I want to change the alpha gain down just a fraction, so we have a little bit of transparency to it. Let's go ahead, pick the image plane go to our scale tool and scale the image plane up until the handle just touches off on the inside off that polygon cue. Now I'm going to go to my polygon cue, and I'm going to adjust the vertical like so. So what we've done in effect here is created an envelope that our wheel will sit within. So it's a good reference to have.
Now we're going to select the image plane. I'm going to go into our Channel Box Layer Editor, turn to Layers, Create a Layer from Selected. Let's double-click that, and let's just call that Reference Image. Save. So now we have a great way to manage this image. We can hide it. And we can template it so that it cannot be moved or adjusted by accident.
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render