Join Ryan Kittleson for an in-depth discussion in this video Importing the maps into Maya, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Getting the maps out of Photoshop and into Maya is a fairly straightforward…procedure, but there's a few things to watch out for.…That's nothing too complicated.…First thing to do is to save the maps out from the Photoshop document.…Let's start with the Specular maps.…You want to make sure that the specular folder, and all its contents are visible.…So it looks like they already are. That's good.…Let's go up to File and click Save As, and we'll want to put these textures…inside of a textures folder.…So go ahead and open textures, and save as a JPEG format.…
Let's just call this something that can we recognize, bodyspecular, and then we…have some JPEG save options.…The default is just fine;…we want to save highest quality, so that there is no loss in quality when…we render the maps. All right!…Good!…Let's do the same thing for the normal maps.…Go ahead and hide the Specular layer and let's unhide the Normal Map folder, and…we just want to make sure all the layers are visible inside this folder. That's good!…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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