Join Aaron F. Ross for an in-depth discussion in this video Importing a CAD model, part of Creating Product Shots in Maya.
…To create a product shot in Maya of course you will need to have a model.…In this case we're going to start with a CAB…model that was kindly provided to us by Gabriel Corbett.…He created this in a program called Solid-Works.…For the lynda.com course solid-works rendering with photo-view-360.…I've got the model already loaded into Maya.…Let's take a look at that.…You'll see that I've added a wrist band…and I just created that directly within Maya.…But the watch parts themselves were created…in SolidWorks and I imported them into Maya.…
The normal process for importing is to go to the File menu and simply choose Import.…And it will go to your current scenes folder by default and you'll see…under files of type you can choose among all of these different file formats.…Now these are not the only file formats that you can load.…Sometimes there may be other formats that are not listed here.…So if the file that you are trying to load is…not listed here, then you can go into the Plug In Manager.…Go to the window menu, and choose Settings Preferences Plug In Manager.…
AuthorAaron F. Ross
Want to learn how to create the same effect with 3ds Max? Check out Creating Product Shots in 3ds Max.
- Understanding the scene layout, hierarchy, and display layers
- Working with mia_material_x
- Creating and optimizing mental ray area lights
- Generating reflections with self-illuminated white cards
- Providing indirect illumination with Final Gathering
- Image-based lighting with high dynamic range files
- Rendering to a 32-bit file format
- Saving material and lighting components to render passes
- Adding ambient occlusion
- Layering and color correction in After Effects
Skill Level Intermediate
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
Maya: Lighting and Rendering with mental raywith Eric Keller4h 56m Intermediate
1. Laying Out the Scene
2. Studio Lighting
3. Shading Models with Materials
4. Image-Based Lighting
5. Rendering and Color Correction
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