From the course: Maya 2018 Essential Training
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Image-based lighting and skydomes - Maya Tutorial
From the course: Maya 2018 Essential Training
Image-based lighting and skydomes
- [Instructor] There are many times when we'll want to have global or image-based lighting, and we can do that in Arnold using what's called a Skydome. Let's take a look at that. By default, we can go into Lights, Skydome Light, and that just brings in a dome. So if I hop out to a four-view, you can see that this basically creates a dome over the scene and if I select that dome, I can manipulate it. So if I want to, I could scale it, I can move it, I can do whatever I want. Now, the thing about this dome is that it emits light from its entire area so we're getting a global light from all around the scene. So if I were to go into Arnold and do an Arnold RenderView, and hit Run IPR, you'll see that I'm getting a very big wash of light. Now, we can certainly turn that down by keeping this selected and just turning down the intensity and as you can see, this is creating a very nice, global ambient light. Now, having a light that's a single color from all around, it can work in some…
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Arnold render settings3m 41s
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Arnold Render View3m 25s
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Using Maya lights in Arnold5m 55s
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Use Arnold area lights3m 56s
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Use objects as lights3m 19s
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Image-based lighting and skydomes4m 33s
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Add depth of field in Arnold3m 49s
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Create motion blur in Arnold3m 16s
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Render animation in Arnold2m 26s
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