From the course: Maya 2018 Essential Training

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Image-based lighting and skydomes

Image-based lighting and skydomes - Maya Tutorial

From the course: Maya 2018 Essential Training

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Image-based lighting and skydomes

- [Instructor] There are many times when we'll want to have global or image-based lighting, and we can do that in Arnold using what's called a Skydome. Let's take a look at that. By default, we can go into Lights, Skydome Light, and that just brings in a dome. So if I hop out to a four-view, you can see that this basically creates a dome over the scene and if I select that dome, I can manipulate it. So if I want to, I could scale it, I can move it, I can do whatever I want. Now, the thing about this dome is that it emits light from its entire area so we're getting a global light from all around the scene. So if I were to go into Arnold and do an Arnold RenderView, and hit Run IPR, you'll see that I'm getting a very big wash of light. Now, we can certainly turn that down by keeping this selected and just turning down the intensity and as you can see, this is creating a very nice, global ambient light. Now, having a light that's a single color from all around, it can work in some…

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