Realistic lighting can often be simulated by using a photograph or an image as a light source. Learn about how to create image-based lighting in Arnold for Maya. In this video, George takes an environmental image and uses it as a light source in a 3D scene within Maya. The image creates light that is realistic and accurate to the environment.
- [Instructor] There are many times when we'll want to have…global or image-based lighting, and we can do that in Arnold…using what's called a Skydome.…Let's take a look at that.…By default, we can go into Lights, Skydome Light,…and that just brings in a dome.…So if I hop out to a four-view, you can see that…this basically creates a dome over the scene…and if I select that dome, I can manipulate it.…So if I want to, I could scale it, I can move it,…I can do whatever I want.…
Now, the thing about this dome is that it emits light…from its entire area so we're getting a global light…from all around the scene.…So if I were to go into Arnold…and do an Arnold RenderView, and hit Run IPR,…you'll see that I'm getting a very big wash of light.…Now, we can certainly turn that down…by keeping this selected and just turning down the intensity…and as you can see, this is creating a very nice,…global ambient light.…
Now, having a light that's a single color from all around,…it can work in some situations,…but typically what we want to do…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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