From the course: Advanced Mechanics in CG Animation

How to use the exercise files

From the course: Advanced Mechanics in CG Animation

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How to use the exercise files

- [Instructor] If you have access to the exercise files, I've included a lot of useful tools for you to use in both Maya and Blender. In Maya, I have a Maya Lynda shelf for you to use for 2017. It's fairly easy to install. All you need to do is to go to your Library, Preferences, Autodesk, Maya folder. Or if you're on Windows or Linux, you'll need to go to your username slash Maya folder, or your username slash Documents slash Maya folder, and then just find the 2017 folder and copy over the Prefs and Scripts folder from the exercise files. So next time you open Maya, you'll have your very own Lynda shelf. These are a lot of tools that I've collected over the years that are really helpful for animators to use inside of Maya. Now, the next thing you want to do is go to your Preferences. Change your playback speed to 24, set your key tick size to something kind of higher, so you can see them, like two or three. Make sure your playback update view is set to All, just in case you use multiple views. Go to your Files and Projects settings and turn on Autosave. I sometimes like to set it to two to five minutes. Another thing you want to do is turn on Enable Color Management in case sometimes Maya glitches out. And then finally go to your Animation settings and personally, I like to switch this to DG, because I find Parallel sometimes acts really wonky, at least on a Mac. All right, save it out, and you should be good to go to animate inside of Maya. Now let's switch over to Blender. Inside of Blender, you also have a couple of settings and a cool addon that we've included for you. First, go to File, User Preferences, Addons. Go to Install From File. And navigate to your exercise files. Go to Blender, Addons, BlenRig-master.zip, and go to Install From File. You should see a rigging BlenRig5 addon here. And if you don't, you can just type it up here in the search bar. Click on this little check box to turn it on, and next go to File, turn on Autorun Python Scripts, and finally make sure that your autosave temporary files is running for at least a couple of minutes. All right, click Save. And you should be good to go to animate inside of Blender. The next thing you want to do in Maya is go to File, Set Project, and navigate to your exercise files and click on the Maya directory. In here, you'll see a workspace.mel. You don't need to actually click on it, so let's just clear this out. You just need to click in this area and go to Set. The reason why we're doing this is because we have a lot of relative paths that we're going to be using inside our exercise files, and I want to be sure that you can open them regardless of what system you're using.

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