Join George Maestri for an in-depth discussion in this video Hiding unused attributes, part of Character Rigging in Maya.
In addition to keeping your rigs organized, you'll also want to start…restricting how the rigs operate.…And what we can do is hide those attributes that were not going to be used in…controlling the character.…Now this foot is a great example.…I have a couple of controls for this foot, so I have, for example, the foot…control here, and this control allows you to move or rotate the foot.…But if we go to the other control here, let's say a toe control, well, you don't…really want to move that, because that's going to move along with the foot.…
And this really should only rotate along one direction, in other words, the foot is…only going to move up and down.…We are not going to twist the foot left or right, or anything like that.…So, in order to make the rig more understandable and easier to use, we want to…hide those attributes that we don't want the animators to touch.…So let's go ahead and select this left toe here, and we're going to hide those…attributes that we don't want the animators to touch.…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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