Join George Maestri for an in-depth discussion in this video Hiding unused attributes, part of Maya 8.5 Character Rigging.
Well, our character is pretty much done.…Now, there's a bunch of little clean up things that we need to do in order to…make the animation worthy. And let's go ahead and go through some of those.…I'm going to open the scene 07_01. And there he is he pretty much is working.…But one thing that I'm noticing is that a lot of these controls have parameters…available that we really don't need.…For example, this jaw control it's nice that we can move it in X and Y. And in…fact, we did freeze Z, but we don't even need to see the parameters that we don't want to animate.…
So what we can do is we can freeze them, and then we can hide them or actually,…let's go ahead and select all the parameters that we don't need.…Now in this one, Rotate Z is what rotates the jaw.…So in this particular control, we need Translate X, Translate Y, and Rotate Z.…So let's select all the ones except for that. Use Ctrl not to select those.…And then right-click on these.…First thing we want to do is we want to lock those so that we can't animate them.…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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