Join George Maestri for an in-depth discussion in this video Hiding and showing controls, part of Character Rigging in Maya.
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Now let's go ahead and add one more little control to our FK/IK switch, and…that's the ability to turn off those objects which we're not using, and also…let's add a little indicator to tell whether we're in FK or IK mode.…So I've added in a little text icon here, and basically, we're going to turn…them on and off depending on whether we're in FK or IK mode. And then in…addition to that, we're going to turn off these two controls which control IK.…
So when we're in FK mode, we're just going to have the FK controls available,…and then in IK mode, we're going to go ahead and bring up the IK positioning controls.…So we can do this in a number of ways.…The first one I'm going to use is just a set-driven key, and then I'm going to…show you another way using the Connection Editor, that might be a little bit…faster for some of these tasks.…But let's go ahead and just do a quick set-driven key to make the F-icon disappear.…
So when this is at 0, I want this to be visible, and when this is at 1, I…want it to be invisible.…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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