Take a look at methods for hiding and showing objects within Maya 2018. This video looks at the Hide command, which removes objects from view. After hiding objects, take a look at them in the Outliner to see that they are still in the scene. Then take these objects and show them using the Show command and by manipulating visibility.
- [Instructor] When you work on a scene…that has many objects,…there are many times when you'll have to…hide parts of the scene so that you can work on others.…And for this, Maya has a feature called Hide and Show.…We can find this under the Display menu.…So we have two main menus here.…We have a Hide menu,…which allows us to hide certain types of objects…as well as a Show menu.…So let's take a look at how this works.…I'm going to go ahead and just select the couch,…and then under Display, we can do Hide.…
Now the hotkey for this is control H.…It's a very important one to remember.…So if we hide that selection, the couch goes away.…Now if we want to show this, we can go into Show…and there's an option here called Show Last Hidden,…and that brings the couch back.…Now when we hide things, they don't literally go away.…They're just made invisible to the scene.…So we could take a look at this a little bit more deeply…in the Outliner.…
So let's take a look at the Outliner.…I'm going to go ahead and go into Windows, Outliner.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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