Take a look at methods for hiding and showing objects within Maya 2017. This instructional video looks at the Hide command, which removes objects from view. After hiding objects, we look at them in the Outliner to see that they are still in the scene. We then takes these objects and show them using the Show command as well as by manipulating visibility.
- [Voiceover] When you work with scenes…that have a lot of objects there are many times…when you want to hide part of the scene…so that you can work on other parts.…And for this Maya has a feature called Hide and Show.…We can find this under Display.…We have under Object we have Hide…which allows us a number of different options here…and we also have Show…which allows us to show, again, all the things…that we had hidden.…So let's go ahead and hide something,…I'm going to select a tree,…let's go ahead and hide this tree.…
We're going to go Display + Hide + Hide Selection…and so we've hidden it.…Now, if we want to show it we can go Display + Show…and we have an option here called Show Last Hidden…and that brings back my object.…Now let's take a little bit of a closer look at this…in the Outliner so I'm going to go into Windows + Outliner…and let's go ahead and select the same tree here, Tree_01.…And so I'm going to go ahead…and do Display + Hide + Hide Selection…and notice what happens.…
The name of the object grays out…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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