Objects in Maya can be grouped together to make them easier to access. In this instructional video, George takes multiple objects and combines them into a group. Using the Outliner, he shows how groups are simply another form hierarchy, but with a blank node as the parent. He also demonstrates how to un-group objects.
- [Voiceover] Groups are another way…to organize your objects.…They allow you to take a number of objects,…and then just place them into an arbitrary hierarchy.…So here I have some trees, on this scene here.…Let's go ahead and show you a little bit about groups…by grouping these trees.…Now I'm gonna go ahead and open up my Outliner…so I can see this.…And each one of these trees is a Pine tree,…so we have Pine One through Pine Seven.…Now if I select the trees on the right,…you can see them selected here,…but I can group them.…
So let's go ahead and group them and see what happens.…We're gonna do Edit, Group.…And when I do that, notice how it creates…this object here called Group One and then underneath that,…in the Outliner, are the Pine trees.…Now I have this group one here in the channel box as well.…So if I want, I can change the name.…Let's just call it trees.…And you can see how it also changes here in the Outliner.…Now if I want, I can use this node…to manipulate all of these objects.…
So, if I go into Move Mode,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.