Objects in Maya can be grouped together to make them easier to access. In this instructional video, George takes multiple objects and combines them into a group. Using the Outliner, he shows how groups are simply another form hierarchy, but with a blank node as the parent. He also demonstrates how to un-group objects.
- [Instructor] Another tool for creating hierarchies…is called groups.…Now, groups allow you to create an arbitrary hierarchy…that collects objects that…maybe aren't so logically connected.…Now, in this scene, we have a couple of objects here…that are fairly logical.…If we take a look in the Outliner,…we have something, say, like the stereo console here,…and underneath that, we have,…say, the receiver and the turntable,…and that's actually a pretty logical way…of connecting things,…so if you select the main console,…you select everything that's inside of that console.…
But we have some other objects here…that maybe aren't so logically connected,…such as this furniture here.…So, in this particular instance,…there's really no one object that we want to have…as the main node or the parent of everything else.…So, in this case, we can create what's called a group.…So, if I shift select, say,…the table and all of the chairs and the couch,…I can go into Edit, Group.…Now, the hotkey for this is ctrl + g,…and that's important to remember.…
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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