Objects in Maya can be grouped together to make them easier to access. In this video, George takes multiple objects and combines them into a group. Using the Outliner, he shows you how groups are simply another form hierarchy, but with a blank node as the parent. He also demonstrates how to ungroup objects.
Another tool for creating hierarchies is called groups.…Now groups allow you to create…an arbitrary hierarchy that collects objects…that maybe aren't so logically connected.…Now in this scene, we have a couple…of objects here that are fairly logical.…If we take a look in the outliner.…We have something like this stereo console here,…and underneath that we have…the receiver and the turntable.…That's actually a pretty logical way of connecting things.…
So if you select the main console,…we select everything that's inside of that console.…But we have some other objects here…that maybe aren't so logically connected…such as this furniture here.…In this particular instance, there's really no one object…that we want to have as the main node,…or the parent of everything else.…So in this case, we can create what's called a group.…If I shift+select the table and all of the chairs…and the couch, I can go into edit group.…
Now the hotkey for this is ctrl+g.…That's important to remember.…Once we do this, notice what happens in the outliner.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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