Join Aaron F. Ross for an in-depth discussion in this video Goodbye, part of Creating Product Shots in Maya.
As we've seen, Maya offers powerful tools for lighting and rendering product shots. We've covered a few different methods of lighting a scene, but we certainly haven't exhausted all of the possibilities. The techniques we've examined here, can be mixed and matched anyway you like. For example, it's a simple matter to use image based lighting in conjunction with studio lights. A good use case for this would be if you want hotter blooming reflections in a studio lighting setup. Or maybe you want lens flares or glow effects. Rendering passes makes it trivially easy to isolate specular highlights and apply effects to them in post. With imaginative application of the tools, you'll achieve fantastic results. I hope you've learned a lot from this course, thanks for watching, and goodbye.
AuthorAaron F. Ross
Want to learn how to create the same effect with 3ds Max? Check out Creating Product Shots in 3ds Max.
- Understanding the scene layout, hierarchy, and display layers
- Working with mia_material_x
- Creating and optimizing mental ray area lights
- Generating reflections with self-illuminated white cards
- Providing indirect illumination with Final Gathering
- Image-based lighting with high dynamic range files
- Rendering to a 32-bit file format
- Saving material and lighting components to render passes
- Adding ambient occlusion
- Layering and color correction in After Effects
Skill Level Intermediate
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
1. Laying Out the Scene
2. Studio Lighting
3. Shading Models with Materials
4. Image-Based Lighting
5. Rendering and Color Correction
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