Join Aaron F. Ross for an in-depth discussion in this video Goodbye, part of Creating Simulations in Maya Dynamics.
That concludes our training course in Creating Simulations in Maya Dynamics.…I hope you've enjoyed this as much as I've enjoyed creating it.…Maya Dynamic Rigid Bodies are admittedly not the fastest or the newest option out there.…But as I've shown you in this course, you can work around those by using…proxy objects and so on.…Once again, I want to thank you for watching this training course and bid you goodbye.…So goodbye!…
AuthorAaron F. Ross
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Skill Level Intermediate
Creating Particle and Fire Effects with Mayawith Aaron F. Ross3h 46m Intermediate
Maya Essentials 5: Animation Toolswith George Maestri1h 20m Beginner
1. Building a Simulation
2. Directing a Simulation
3. Working with Keyframes
4. Applying Dynamic Constraints
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