Join George Maestri for an in-depth discussion in this video Going further with the rig, part of Maya 8.5 Character Rigging.
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So now that we understand all the processes involved with rigging a character, I…want to show you one more character, and this is really just the same…character but taken further.…And it's using the exact same techniques that we have used, but I have just added a few more things.…And let me just show you what we have here.…I'm going to open Scene 07_04, and it's our same character except these got a…lot more controls, especially on his face.…So I have added to these facial controls to give you a little bit more upfront control.…
Now a lot of these you could just do, we go into our Animation Editors and go…into the Blend Shape, all right let me show this horizontally.…And you see actually because all of these salmon colored ones are ones that have…expressions, or set-driven keys, that sort of thing in there.…And so what I have done is I have taken most of the facial expression, and I have just…tied them to sliders.…And it's essentially the same technique we used for the rest of the face.…Now we used set-driven keys here to work with the lids.…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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