Learn how to create glassy and refractive surfaces using Arnold for Maya. In this video, George takes a simple sphere and creates a shader for it that mimics glass. He demonstrates how index of refraction (IOR) works and also talks about key render settings.
- [Instructor] Hi I'm George Maestri…and today we're going to take a look at Arnold rendering…and we're going to look at glass and refractive surfaces.…So we're going to render something…that looks a little bit like this,…which is going to be a glass sphere with some refractions…so let's go ahead and get started.…Now I'm going to start off…with this file called Refract_Start.ma…and if we jump out here,…we'll see it's a pretty simple file here.…If I go into a perspective view,…you can see it's just a sphere in front of some cylinders…on a backdrop with a camera…and this is the camera view that we'll be working with.…
Now I've already set up the lights and everything…so we can just focus on…creating a glassy refractive material.…Now if I want, I can go into my Render Settings…and make sure we're in our Arnold Renderer…and I'm actually going to turn down some of my samples here,…just so that it renders a little bit faster.…So I'm going to turn down samples on Camera (AA),…Diffuse, Glossy and Refraction.…Now this is going to give me a slightly noisy render…
Author
Updated
9/28/2017Released
11/3/2016Skill Level Intermediate
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Video: Glass and refractive surfaces in Arnold