From the course: Maya: Tips, Tricks & Techniques
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Glass and refractive surfaces in Arnold - Maya Tutorial
From the course: Maya: Tips, Tricks & Techniques
Glass and refractive surfaces in Arnold
- [Instructor] Hi I'm George Maestri and today we're going to take a look at Arnold rendering and we're going to look at glass and refractive surfaces. So we're going to render something that looks a little bit like this, which is going to be a glass sphere with some refractions so let's go ahead and get started. Now I'm going to start off with this file called Refract_Start.ma and if we jump out here, we'll see it's a pretty simple file here. If I go into a perspective view, you can see it's just a sphere in front of some cylinders on a backdrop with a camera and this is the camera view that we'll be working with. Now I've already set up the lights and everything so we can just focus on creating a glassy refractive material. Now if I want, I can go into my Render Settings and make sure we're in our Arnold Renderer and I'm actually going to turn down some of my samples here, just so that it renders a little bit faster. So I'm going to turn down samples on Camera (AA), Diffuse, Glossy…
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Contents
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Create environments using Camera Match9m 54s
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Create rope and pulley assemblies with nHair10m 8s
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Get the best quality out of Arnold renders7m 59s
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Glass and refractive surfaces in Arnold10m 53s
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Volumetric lighting in Arnold7m 59s
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Rig cartoon eyes9m 58s
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Model a threaded hex head bolt15m 15s
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Model a threaded nut12m 40s
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Use XGen to create grass9m 55s
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Attract a moth to a light MASH9m 32s
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Create tracks in the snow9m 35s
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Make characters lift objects6m 49s
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Model a car tire9m 50s
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Remove legacy mental ray nodes12m 1s
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Create wireframe renders using toon shaders6m 43s
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Rig and animate a tank track15m 54s
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Understanding wrap deformers in Maya7m 17s
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Create simple hair using XGen7m 31s
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Bump and displacement mapping in Arnold9m 5s
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Work with emissive shaders in Arnold7m
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Create replacement animation9m 24s
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Model and rig a flower bloom8m 1s
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Quick fluids using nCloth10m 31s
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UV unwrapping a head13m 58s
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Improve interactivity in Viewport 2.06m 17s
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Animate a metal chain using nCloth8m 6s
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Write a script to toggle Arnold opacity10m 33s
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Render an x-ray effect in Arnold9m 1s
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Simulate red blood cells in an artery14m 2s
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Create a stencil with layered shaders10m 24s
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Rig a coiled spring4m 59s
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Use the Maya Cleanup tool to fix bad geometry9m 44s
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Environmental lighting in Arnold11m 29s
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Render 360-degree images in Arnold4m 58s
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Understanding the Measure Tools6m 25s
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Using substance textures in Arnold7m 36s
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Using bonus tools5m 16s
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Rig a skeleton quickly7m 32s
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Model a vehicle impact using nCloth8m 10s
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Animate with Walk Cycle Control6m 17s
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Using the Turtle renderer8m 14s
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Bake normal maps in Turtle7m 36s
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Create ribbons and tubes using Curves8m 49s
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Vehicle rendering in Arnold: Glass9m 57s
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Vehicle rendering in Arnold: Car paint9m 47s
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Vehicle rendering in Arnold: Chrome and metal7m 22s
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