In order to get smooth animation, there are times when the animator needs to see multiple frames overlayed on top of each other. Mayas ghosting feature can create this effect. In this video, George shows how to create and manage ghosting for animation in Maya. He shows how to control the depth and timing of the effect.
- [Voiceover] When you start animating in Maya,…there are many times when you'll need to visualize…what you're doing.…So, we have a couple of tools here under the Visualize menu…that can help visualize your animation.…Let's go ahead and select this rocket,…and you can see that it's just animating here.…So, let's go into the Visualize menu.…We have a couple of them here.…One is called Ghost Selected, and what this does is…it will create a semi-transparent ghosting,…almost like laying multiple drawings over each other,…to kinda help you visualize what you're animation is doing.…
So if I do a ghost selected, it will go ahead…and ghost those objects that I've selected.…And you can see that this gives me…a much more clear indication of what my animation is doing.…Now if I wanna get rid of that,…keep the object selected and just do an Unghost.…In this case, I'm gonna do an Unghost All.…Now another way to do this is to go and create…what's called an editable motion trail.…Now this is a little more sophisticated.…
This actually creates what's called an animation on a path,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.