- Planning for modular textures and models
- Blocking out the overall form of a prop
- Moving and sewing UVs
- Laying out UV coordinates
- Texturing with bump maps
- Converting bump maps to normal maps
- Unwrapping and cloning objects
- Breaking up a model for texturing
- Painting textures from scratch
- Adding detail with beveling and extruding
- Baking high poly model onto a low poly model
- Painting in Mudbox
- Importing and assigning objects and maps in Unity
- Adding lights in Unity
Skill Level Intermediate
- [Voiceover] Hi, I'm Adam Crespi, and welcome to Creating Game Props in Maya. In this course, we'll look at modeling props for games. We'll start with a good, low-poly workflow and explore unwrapping and stacking UVs. We'll look at ways to paint textures from scratch and apply them both as a texture sheet and unique textures. We'll explore digital sculpting in our pipeline and look at the best way to bake out ambient occlusion in normal maps. Finally, we'll look at importing into Unity, taking our props into a game engine and seeing how they work in light as we run around.
We'll be following all these features plus plenty of other tools and techniques. Now let's get started creating some game props in Maya.
1. Modeling a Large Prop: Gas Pump
2. Texturing the Gas Pump
3. Modeling Tools and Small Props
4. Modeling Furniture
5. Painting an Old Wood Texture from Scratch
6. Workflow and Integration
7. Sculpting and Painting in Mudbox
8. Ambient Occlusion and Specularity
Painting a specular map6m 48s
9. Importing into Unity and Testing
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