Author
Released
8/20/2012- Planning for modular textures and models
- Blocking out the overall form of a prop
- Moving and sewing UVs
- Laying out UV coordinates
- Texturing with bump maps
- Converting bump maps to normal maps
- Unwrapping and cloning objects
- Breaking up a model for texturing
- Painting textures from scratch
- Adding detail with beveling and extruding
- Baking high poly model onto a low poly model
- Painting in Mudbox
- Importing and assigning objects and maps in Unity
- Adding lights in Unity
Skill Level Intermediate
Duration
Views
- [Voiceover] Hi, I'm Adam Crespi, and welcome to Creating Game Props in Maya. In this course, we'll look at modeling props for games. We'll start with a good, low-poly workflow and explore unwrapping and stacking UVs. We'll look at ways to paint textures from scratch and apply them both as a texture sheet and unique textures. We'll explore digital sculpting in our pipeline and look at the best way to bake out ambient occlusion in normal maps. Finally, we'll look at importing into Unity, taking our props into a game engine and seeing how they work in light as we run around.
We'll be following all these features plus plenty of other tools and techniques. Now let's get started creating some game props in Maya.
Related Courses
-
Game Character Creation in Maya
with Chris Reilly2h 58m Intermediate
-
Introduction
-
Welcome39s
-
Using the exercise files1m 35s
-
Setting up the workflow4m 41s
-
-
1. Modeling a Large Prop: Gas Pump
-
Adding curved panels3m 26s
-
Rounding the corners6m 46s
-
Unwrapping the face frame6m 39s
-
Unwrapping the sides5m 8s
-
Moving and sewing UVs5m 23s
-
2. Texturing the Gas Pump
-
Adding details to the panels7m 45s
-
Adding labels and other markings10m 45s
-
Adding soft rust8m 32s
-
Adding rust bubbles8m 58s
-
Testing the maps11m 8s
-
3. Modeling Tools and Small Props
-
Modeling a sledgehammer6m 11s
-
Modeling a pry bar6m 26s
-
Modeling a metal ladder8m 51s
-
Unwrapping and cloning8m 46s
-
Placing the clean texture8m 39s
-
Painting rusty steel7m 46s
-
Adding dirt and wear5m 42s
-
4. Modeling Furniture
-
Blocking out the basic form8m 24s
-
Refining the silhouette12m 9s
-
Adding legs to the table7m 6s
-
Laying out the wood texture9m 29s
-
5. Painting an Old Wood Texture from Scratch
-
Warping the grain2m 50s
-
Adding knots4m 27s
-
6. Workflow and Integration
-
Overview of normal maps9m 26s
-
Fixing geometry7m 39s
-
7. Sculpting and Painting in Mudbox
-
Overview of Mudbox4m 26s
-
Using the sculpt tools8m 30s
-
Painting8m 58s
-
-
8. Ambient Occlusion and Specularity
-
Painting a specular map6m 48s
-
9. Importing into Unity and Testing
-
Conclusion
-
Next steps22s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Welcome