Join Aaron F. Ross for an in-depth discussion in this video Framing shots, part of Cinematography in Maya.
…Let's look at some conventional framings for cinema.…Basically, there are six types of shots or single subject and…they range from an extreme long shot to an extreme close-up.…What we see here on camera one is what's known as a medium shot.…And it's cropped above the knees.…So, if I dolly back a little bit here, here are his knees.…We want to just…crop a little bit above the knees, and that would be a classic medium shot.…
If we crop below the knees, that's actually a variation,…which is sometimes called the American shot or the cowboy…shot in which we see a little bit more of…the figure to make them look a little bit more heroic.…But the class medium shot is cropped above the knees.…We also want to observe the rule of thirds in composition.…We want to place the character's eyes at about…a third down from the top of the frame.…Give them some headroom so that they're not…hitting the edge of the frame up there.…And usually in film we also observe the rule of 3rds in the horizontal axis too.…
So, we position a character 1 3rd away from the edge of the side of the frame.…
AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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