So I've done some more work adding a little bit more detail to the body.…So I've done things like flesh out the collar here up at the top.…At this point I think starting my arms is a good idea.…So if we take a look at the reference image, we can see that our character is…kind of a big fat goofy bug with small spindly arms, so we'll do some extrusions…with a small diameter to give him those insect-like limbs.…Now of course your character might not be a bug, so you might want arms that are…more muscular, larger, something like that.…But we'll kind of go over the basics of forming a limb.…
Another thing to notice in the reference image is that he has these sort of…little shoulder sockets that are coming off of the wing and the upper arm is…actually coming out of the wing itself.…This is kind of a cartoony character.…The wing is actually sort of almost like a cape too because it has this little…collar that comes up.…So you could think of this almost as like a sleeve that the arm is coming…through, and that's kind of one of the challenges sometimes of working with a…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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