Join George Maestri for an in-depth discussion in this video Follow-through and settle, part of Animating Cartoon Characters in Maya.
- So at this point, we have the walk,…and we also have the jump.…But one of the things about the jump…is it kind of just dies there.…So if we view the play blast for this,…we can see how he jumps.…We get a nice landing, but he really…needs to kind of settle in to that final pose.…And so that's what we're going to do here.…We're going to get the body settled in,…and then we can finalize the pose…once we do that.…So, let's take a look at where we're at here.…
We've got this character coming in,…and he's got a lot of momentum coming into this pose.…So what we need to do is…kind of let him bounce once more,…move a little bit more forward,…and then settle into the pose.…So I'm going to do this starting in the side view.…It's probably the easiest place to see this.…Now one of the things I did…when I landed the character is I did put…one foot in front of the other.…That gives me room to take a small step…with this foot, and that'll add…a little bit more realism to the animation.…
So now he comes in here,…and so what we want to do is…
- Working out the walk timing
- Blocking out footsteps
- Animating the character's walk
- Animating a jump, including the landing and follow-through
- Blocking out and timing poses
- Creating facial expressions
- Animating a quick exit
- Adding lights
- Rendering in Maya
Skill Level Intermediate
1. Animating a Cartoon Walk
2. Straight Ahead: Creating a Jump
3. Pose to Pose: Animating Changes in Mood
4. Animating a Zip Out
5. Finalizing and Rendering
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