Direct the intensity and softness of a spot light.
- [Instructor] With the spotlight still selected,…let's just set up it's basic exposure.…We can do that from the Channel box or the Attribute Editor.…In the Attribute Editor,…it will be found in the Arnold section.…So I can close Object Display and open up Arnold,…and here's the Exposure.…Set that to a value of 14.…Remember, this is going to be daylight,…so it needs to be very bright.…Let's test the attributes to see how they work.…Move the light over to the floor, in the corner.…
With it still selected in the Channel box,…set Translate X to 300, press tab to go to Translate Y,…set that to -50, press tab…and set Translate Z to 50 and press enter.…Now, in the perspective view,…with that light still selected,…press the f key to frame it…and let's get a rendering of this.…Go into the Arnold menu and choose Render.…If you don't see the perspective shape…you may need to select it from the pull down list here.…
So we can frame that up in the perspective view…with the keyboard shortcuts.…Let's start playing around with these attributes over here.…
AuthorAaron F. Ross
- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Gobo
- Light attenuation with Decay
- Image-based lighting with Skydome
- Exterior daylight with Physical Sky
- Arnold Standard Surface material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
2. Studio Lighting
3. Natural and Environmental Lighting
4. Materials and Mapping
Next steps1m 2s
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