Join Ryan Kittleson for an in-depth discussion in this video Fleshing out the retopology guides, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Now that the most important guidelines have been established, let's go in…and flush out the rest of the guidelines to cover the entire model with polygon grids.…Although it may seem like a lot of work, it's better to have a solid idea…of what the retopology should look like now, because the actual process of…retopology is even more work and we want to avoid having to redo any of…that work later on.…So let me zoom in on the face and let's see what we can do here.…What we want to do here is just continue flushing out all of these lines, so you…can look at lines that you've already created and figure out that pretty much…you're going to want lines that are parallel and perpendicular to those.…
So we've already got one for the brow or the upper eyelid right here, we can…probably assume that we want another one it runs roughly along this ridge right here.…We can also create lines that run perpendicular to existing ones, so it's pretty…much assumed that we're going to want to have line that come out of this…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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