Join Adam Crespi for an in-depth discussion in this video Flattening the tires to the road, part of Vehicle Rigging in Maya.
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Once the car tires are all parented together and onto their locators for the…front sterring, we can start to think about squishing the tires so that the car…sits down on them. We're going to use a nonlinear deformer…for this. A squash.…And it's going to squash actually the tire and the rim slightly.…Now I realize that the rims should actually be metal and not squashed, but…we're going to limit down the squash so much that it really just affects the…bottom of the tire. The reason to do this, as I showed before…with the lattice, a squash let's us put in, well, squishyness on the tires without…doubling a rotation when it's parented. A lattice deformer is going to give us…that squishyness, but it's also going to add in some really odd motion and…deformation when we start to rotate and parent.…
I'll begin with the rear wheels. Zooming in on the left rear by pressing f,…and adding in that deformer. I'll select the rim and the tire and…choose under create deformers in the animation menu non-linear, squash.…Now, a squash deformer, as its name implies, is really made to squash and stretch.…
Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course.
- Opening and accessing the model
- Scaling a model uniformly
- Creating and cloning controllers
- Parenting the tires and hubs
- Controlling the suspension
- Stitching the rig together
- Writing expressions for the wheels, steering, and body
- Adding brake lights and turn signal controls
- Creating chrome, rubber, and glass shaders
- Applying interior finishes