From the course: Maya: Game Prop Creation
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Fixing geometry
In this video I'm going add some more detail into these boards. I've realized also, that I'm not quite happy with the end board with the corners. I've got a low poly mesh, which I'm going to go back and borrow. What I'm seeing here is that when I bevel these original edges, I didn't get a corner, and it's giving me maybe not the optimal result right here. Even when I try to bevel this because I've already got a beveled edge here, it's not quite looking right. I can either try beveling it, and I may get some odd edges, or I can go back and get a part from the original low poly. The middle board looks good, and I need to bevel the end one, those are okay. And those softening artifacts will go away. I'll choose Display > Show, and Show Last Hidden. It says to me that the previously hidden objects are unavailable. That because this scene is new, there's nothing else in it that was previously hidden. I'll show all of Polygon Objects, choosing Display > Show > Show Geometry > Polygon…
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Contents
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Understanding the importance of a low poly count4m 46s
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Overview of normal maps9m 26s
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Overview of the high-poly projection pipeline3m 10s
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Planning the UV space for projection5m 29s
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Working with hard edges and subdividing7m 22s
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Adding details by beveling and extruding6m 50s
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Fixing geometry7m 39s
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Using the Sculpt Geometry tool and soft selection to add dents9m 32s
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Baking the high-poly model onto the low-poly model to produce a normal map8m 21s
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