Join George Maestri for an in-depth discussion in this video Fit the belt using blend shapes, part of Rigging Mechanical Objects in Maya.
- So we now have this basic belt drive system here…created using a wire deformer.…So if I rotate this belt you can see…how it moves along the wire.…As you can see, we're getting stretching here,…and that's because this curve is not equidistant.…So if we go into Control Vertices here,…you'll see that we have this one…is really far apart from this CV,…whereas these two are a little bit closer together.…And that stretching of the curve…creates stretching in the geometry.…
So for a simple belt, this system might work,…but let's go a little bit more sophisticated.…So I'm going to go and just select this curve and delete it.…So we're going to start from scratch.…So we're going to create two curves.…We're going to create one curve…that's the shape of the pulley,…and then another one for the wire deformer.…And then we're going to deform the wire itself…so that it's the shape of the pulley.…And hopefully that'll keep everything in place…so that we don't get stretching.…So the first thing we need to do…is create the final shape of that belt.…
- Setting up a scene in Maya
- Setting up joints to control pistons
- Creating a push rod
- Simulating springs
- Syncing gears to the crankshaft
- Creating a belt drive with wire deformers
- Rigging the conveyor belt
- Preventing flipping in motion paths
- Finalizing the scene
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Rigging Pistons
2. Cams and Rocker Arms
3. Gears and Pulleys
4. Rigging a Conveyor Belt
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