Join George Maestri for an in-depth discussion in this video Finishing up the facial rig, part of Maya: Character Rigging.
Now I have gone ahead and wired up some additional controllers to match those…that we did with the Smile/Frown controller.…Now the first one I did was a Dialogue controller, and again, I used the exact…same formulas, just different blend shapes for this.…The Dialog controller basically allows you to go through some important dialog…lip shapes, so top right corner is oh, oo, em, and then ch for consonants, so this…is a great way to fade between these using one controller without having to have…multiple controllers, and you can combine this with the jaw to create dialog.…
Now the next ones I did were also the brow left and right controllers.…For the brow right, top right is brow up, this is brow off to the side, which is called worry.…Brow down, anger, this one is actually the opposite, so down and left is anger,…down worry, and then up.…So these are actually kind of flipped and that's just a way that it needs to be…for the interface to look right.…So these again, use the exact same equations and formulas that we used for the smile.…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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