Join Ryan Kittleson for an in-depth discussion in this video Finishing touches in ZBrush, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Anytime you create complex 3D models, there is always going to be finishing touches.…That's certainly true in this case.…We've got several loose ends to tie up.…We have got to fix some fine-tuning to the pose and we have to integrate the…pose with the Maya scene.…First, let's fix up some posing issues.…The Transpose tools have been great for positioning all the limbs in the right place.…However, it often needs a little extra work to get everything looking right.…For example, I want to zoom in on one of the hind legs, and take a closer look.…
You can see that the way we bent this limb, is part of the calf is…intersecting with the thigh.…In this case, the calf and hamstring muscles should press up against each other…rather than just sticking through each other.…So the Move Topological Brush actually works really well here.…I am going to hit B+M+T and you just want to get yourself back in a sculpting…mindset, and just kind of push things until they fit correctly.…Something else that's useful here is the masking portion of the Transpose tools.…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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