Join Ryan Kittleson for an in-depth discussion in this video Finishing touches in Maya, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Now we just need to reapply the shaders to all the different body parts, so…it's looks like our top teeth are currently selected, let me just zoom in and…closer, so I can select that, and hold down the Shift to select the bottom…teeth, and then in the materials, just hold down the right mouse button and…Assign Material To Selection.…All right let's do the body now, and then hold down the right mouse button and…Assign Material To Selection, just a little note, in the viewport the skin…shade is always going to look red, because the viewport can't display the sub…surface scattering.…
And now for the eyeball, let's apply that Eye Shader, let's go around to the…other eyeball and actually we can just hit G to apply the last function that we…just did, and there's one more to do, tail spikes and that actually has the same…shader as the body, so just going to hold down the right mouse button and Assign…Material To Selection.…Now when we used GoZ it actually created a few shaders that ZBrush sent over…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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